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- TABLE OF CONTENTS
-
- Listtree.mcc/Listtree.mcc
- Listtree.mcc/MUIA_Listtree_Active
- Listtree.mcc/MUIA_Listtree_CloseHook
- Listtree.mcc/MUIA_Listtree_ConstructHook
- Listtree.mcc/MUIA_Listtree_DestructHook
- Listtree.mcc/MUIA_Listtree_DisplayHook
- Listtree.mcc/MUIA_Listtree_DoubleClick
- Listtree.mcc/MUIA_Listtree_DragDropSort
- Listtree.mcc/MUIA_Listtree_DuplicateNodeName
- Listtree.mcc/MUIA_Listtree_EmptyNodes
- Listtree.mcc/MUIA_Listtree_Format
- Listtree.mcc/MUIA_Listtree_OpenHook
- Listtree.mcc/MUIA_Listtree_Quiet
- Listtree.mcc/MUIA_Listtree_SortHook
- Listtree.mcc/MUIA_Listtree_Title
- Listtree.mcc/MUIA_Listtree_TreeColumn
- Listtree.mcc/MUIM_Listtree_Close
- Listtree.mcc/MUIM_Listtree_Exchange
- Listtree.mcc/MUIM_Listtree_FindName
- Listtree.mcc/MUIM_Listtree_GetEntry
- Listtree.mcc/MUIM_Listtree_GetNr
- Listtree.mcc/MUIM_Listtree_Insert
- Listtree.mcc/MUIM_Listtree_Move
- Listtree.mcc/MUIM_Listtree_Open
- Listtree.mcc/MUIM_Listtree_Remove
- Listtree.mcc/MUIM_Listtree_Rename
- Listtree.mcc/MUIM_Listtree_SetDropMark
- Listtree.mcc/MUIM_Listtree_Sort
- Listtree.mcc/MUIM_Listtree_TestPos
-
- Listtree.mcc/Listtree.mcc
-
- This listtree class handles tree nodes, which can be defined as node
- or as leaf. Only nodes contain a list where other tree nodes can be
- inserted.
-
- Every tree node contains a name, flags and a pointer to user data,
- this is handled by the MUIS_Listtree_TreeNode struct.
-
- ********************************************************************
- This struct is read-only, never change it by your own !!!
- ********************************************************************
-
- You can create a very complex tree. There exist two different lists
- of tree nodes, first the one which contains all the tree nodes you
- have inserted. All modifications are made to this list. The second
- list is the display list, which is shown as ListObject. As you can
- open or close a node, not all of the existing tree nodes are
- displayed.
-
- Tree nodes contain a flag bitfield:
-
- TNF_LIST The node contains a list where other nodes can be
- inserted.
- TNF_OPEN The list node is open, sub nodes are displayed.
- TNF_FROZEN The node doesn't react on doubleclick or open/close by
- user.
- TNF_NOSIGN The indicator of list nodes isn't shown.
-
- The tree nodes can be inserted and removed, sorted, moved, exchanged
- or renamed. To sort you can also drag&drop them. Modifications can be
- made in relation to the whole tree, to one level, to a sub-tree or to
- only one tree node, the visibility is checked or not.
-
- The user can control the listtree by the MUI keys, this means a node
- is opened with "Right" and closed with "Left". Check your MUI
- preferences for the specified keys.
-
- You can define which of the columns will react on double-clicking. The
- node toggles its status: opened or closed.
-
- Only one entry can be selected yet, so you can't use the listtree for
- multi selecting.
-
- Drag&Drop capabilities:
- If you set MUIA_Listview_DragType of the parent listview to 1, the
- list tree will become active for Drag&Drop. This means you can only
- drag one entry and will drop it on the same listtree again. While
- dragging an indicator shows where to drop.
-
- Drag a Drop on Result
-
- Leaf Leaf Exchange leaves.
- Node Leaf Nothing happens.
- Entry Closed Node Move entry, MUIA_Listtree_SortHook is used.
- Entry Open Node Move entry to defined position.
-
- You cannot drop an entry on itself, nor you can drop an opened node on
- any of its members.
-
- To interchange data with other object you have to create your own
- subclass of Listtree.mcc and react on the drag methods.
-
- Listtree.mcc/MUIA_Listtree_Active
-
- NAME
- MUIA_Listtree_Active -- [.SG], struct TreeNode *
-
- SPECIAL VALUES
- MUIA_Listtree_Active_Off
-
- FUNCTION
- Setting this attribute will move the cursor on the defined tree node,
- if it is visible. If the node is in an opened tree the listview is
- scrolling into the visible area. Setting MUIV_Listtree_Actice_Off will
- vanish the cursor.
-
- If this attribute is read it returns the active tree node. The result
- is MUIV_Listtree_Actice_Off if there is no active entry.
-
- NOTIFICATIONS
- Now you can create a notification on MUIA_Listtree_Active. The
- TriggerValue is the active tree node.
-
- SEE ALSO
- MUIA_List_First, MUIA_List_Visible
-
- Listtree.mcc/MUIA_Listtree_CloseHook
-
- NAME
- MUIA_Listtree_CloseHook -- [IS.], struct Hook *
-
- FUNCTION
- The close hook is called after a list node is closed, then you can
- change the list.
-
- The close hook will be called with the hook in A0, the tree node in
- register A1.
-
- To remove the hook set this to NULL.
-
- SEE ALSO
- MUIA_Listtree_Open, MUIA_Listtree_CloseHook
-
- Listtree.mcc/MUIA_Listtree_ConstructHook
-
- NAME
- MUIA_Listtree_ConstructHook -- [IS.], struct Hook *
-
- SPECIAL VALUES
- MUIV_Listtree_ConstructHook_String
-
- FUNCTION
- The construct hook is called whenever you add an entry to your
- listtree. The pointer isn't inserted directly, the construct hook is
- called and its result code is added.
-
- When an entry shall be removed the corresponding destruct hook is
- called.
-
- The construct hook will be called with the hook in A0, the data given
- to MUIM_Listtree_Insert as message in register A1 and with pointer to
- a standard kick 3.x memory pool in A2. If you want, you can use the
- exec or amiga.lib functions for allocating memory within this pool,
- but this is only an option.
-
- If the construct hook returns NULL, nothing will be added to the list.
-
- There is a builtin construct hook available called
- MUIV_Listtree_ConstructHook_String. This expects that the 'User' data
- in the treenode is a string, which is copied. Of course you have to
- use MUIV_Listtree_DestructHook_String in this case!
-
- SEE ALSO
- MUIA_List_ConstructHook, MUIA_Listtree_DestructHook,
- MUIA_Listtree_DisplayHook
-
- Listtree.mcc/MUIA_Listtree_DestructHook
-
- NAME
- MUIA_Listtree_DestructHook -- [IS.], struct Hook *
-
- SPECIAL VALUES
- MUIV_Listtree_DestructHook_String
-
- FUNCTION
- Set up a destruct hook for your listtree. For more info see
- MUIA_Listtree_ConstructHook.
-
- SEE ALSO
- MUIA_List_ConstructHook, MUIA_Listtree_ConstructHook,
- MUIA_Listtree_DisplayHook
-
- Listtree.mcc/MUIA_Listtree_DisplayHook
-
- NAME
- MUIA_Listtree_DisplayHook -- [IS.], struct Hook *
-
- FUNCTION
- You have to supply a display hook to specify what should be shown in
- the listview, otherwise only the name of the nodes is displayed.
-
- The hook will be called with a pointer to the tree node to be
- displayed in A1 and a pointer to a string array containing as many
- entries as your listtree may have columns in A2.
-
- You have to fill this array with the strings you want to display.
- Check out that the array pointer of the tree column isn't used or set
- to NULL, if the normal name of the node should appear.
-
- You can set the array pointer of the tree column to a string, which is
- diplayed instead of the node name. You can use this to mark nodes.
-
- See MUIA_List_Format for details about column handling.
-
- SEE ALSO
- MUIA_List_Format, MUIA_Text_Contents
-
- Listtree.mcc/MUIA_Listtree_DoubleClick
-
- NAME
- MUIA_Listtree_DoubleClick -- [ISG], ULONG
-
- SPECIAL VALUES
- MUIA_Listtree_DoubleClick_Off
- MUIA_Listtree_DoubleClick_All
- MUIA_Listtree_DoubleClick_Tree
-
- FUNCTION
- A doubleclick opens a node if it was closed, it is closed if the node
- was open. You have to set the column which should do this.
-
- Normally only the column number is set here, but there are special
- values:
-
- MUIV_Listtree_DoubleClick_Off:
- A doubleclick is not handled.
-
- MUIV_Listtree_DoubleClick_All:
- All columns reacts on a doubleclick.
-
- MUIV_Listtree_DoubleClick_Tree
- Only a doubleclick on the defined tree column is recognized.
-
- NOTIFICATIONS
- The TriggerValue of the notification is the tree node you have
- doubleclicked, you can get() MUIA_Listtree_DoubleClick for the column
- number. The struct 'MUIS_Listtree_TreeNode' is used for trigger.
-
- The notification is done on leaves and on node columns, which are not
- set in MUIA_Listtree_DoubleClick.
-
- Listtree.mcc/MUIA_Listtree_DragDropSort
-
- NAME
- MUIA_Listtree_DragDropSort -- [IS.], BOOL
-
- FUNCTION
- Setting this attribute to TRUE will disable the ability to sort the
- list tree by drag&drop.
-
- Listtree.mcc/MUIA_Listtree_DuplicateNodeName
-
- NAME
- MUIA_Listtree_DuplicateNodeName -- [IS.], BOOL
-
- FUNCTION
- If this attribute is set to FALSE the names of the node will not be
- duplicated, only the string pointers are used. Be careful the string
- have to be valid everytime.
-
- Listtree.mcc/MUIA_Listtree_EmptyNodes
-
- NAME
- MUIA_Listtree_EmptyNodes -- [IS.], BOOL
-
- FUNCTION
- Setting this attribute to TRUE will display all empty nodes as leaves,
- this means no list indicator is shown. Nevertheless the entry is
- handled like a node.
-
- Listtree.mcc/MUIA_Listtree_Format
-
- NAME
- MUIA_Listtree_Format -- [IS.], STRPTR
-
- FUNCTION
- Same as MUIA_List_Format, but one column is reserved for the tree
- indicators and the names of the nodes.
-
- For further detailed information see MUIA_List_Format!
-
- SEE ALSO
- MUIA_List_Format, MUIA_Listtree_DisplayHook, MUIA_Text_Contents
-
- Listtree.mcc/MUIA_Listtree_OpenHook
-
- NAME
- MUIA_Listtree_OpenHook -- [IS.], struct Hook *
-
- FUNCTION
- The open hook is called whenever a list node will be opened, so you
- can change the list before the node is open.
-
- The open hook will be called with the hook in A0, the tree node in
- register A1.
-
- To remove the hook set this to NULL.
-
- SEE ALSO
- MUIA_Listtree_Open, MUIA_Listtree_CloseHook
-
- Listtree.mcc/MUIA_Listtree_Quiet
-
- NAME
- MUIA_Listtree_Quiet -- [.S.], BOOL
-
- FUNCTION
- If you add/remove lots of entries to/from a listtree, this will cause
- lots of screen action and slow down the operation. Setting
- MUIA_Listtree_Quiet to TRUE will temporarily prevent the listtree from
- being refreshed, this refresh will take place only once when you set
- it back to FALSE again.
-
- Do not use MUIA_List_Quiet here!
-
- SEE ALSO
- MUIM_Listtree_Insert, MUIM_Listtree_Remove
-
- Listtree.mcc/MUIA_Listtree_SortHook
-
- NAME
- MUIA_Listtree_SortHook -- [IS.], struct Hook *
-
- SPECIAL VALUES
- MUIV_Listtree_SortHook_Head
- MUIV_Listtree_SortHook_Tail
- MUIV_Listtree_SortHook_LeavesTop
- MUIV_Listtree_SortHook_LeavesMixed
- MUIV_Listtree_SortHook_LeavesBottom
-
- FUNCTION
- Set this attribute to your own hook if you want to sort the entries in
- the list tree by your own way.
-
- When you are using the insert method with MUIV_Listtree_Insert_Sort or
- dropping an entry on a closed node, this sort hook is called.
-
- There are some builtin sort hooks available, called:
-
- MUIV_Listtree_SortHook_Head
- Any entry is inserted at head of the list.
-
- MUIV_Listtree_SortHook_Tail
- Any entry is inserted at tail of the list.
-
- MUIV_Listtree_SortHook_LeavesTop
- Leaves are inserted at top of the list, nodes at bottom. They are
- alphabetically sorted.
-
- MUIV_Listtree_SortHook_LeavesMixed
- The entries are only alphabetically sorted.
-
- MUIV_Listtree_SortHook_LeavesBottom
- Leaves are inserted at bottom of the list, nodes at top. They are
- alphabetically sorted. This is default.
-
- The hook will be called with one list tree element in A1 and another
- one in A2. You should return something like:
-
- <0 e1 < e2
- 0 e1 == e2
- >0 e1 > e2
-
- SEE ALSO
- MUIA_Listtree_Insert, MUIM_DragDrop, MUIA_List_CompareHook
-
- Listtree.mcc/MUIA_Listtree_Title
-
- NAME
- MUIA_Listtree_Title -- [IS.], char *
-
- FUNCTION
- Specify a title for the current listtree.
-
- For detailed information see MUIA_List_Title!
-
- BUGS
- The title should not be a string as for single column listviews. This
- attribute can only be set to TRUE or FALSE.
-
- SEE ALSO
- MUIA_List_Title, MUIA_Listtree_DisplayHook
-
- Listtree.mcc/MUIA_Listtree_TreeColumn
-
- NAME
- MUIA_Listtree_TreeColumn -- [IS.], ULONG
-
- FUNCTION
- Specify the column of the list tree, the node indicator and the name
- of the node are displayed in.
-
- SEE ALSO
- MUIA_Listtree_DisplayHook, MUIA_Listtree_Format
-
- Listtree.mcc/MUIM_Listtree_Close
-
- NAME
- MUIM_Listtree_Close
-
- SYNOPSIS
- DoMethod(obj, MUIM_Listtree_Close,
- APTR ListNode, APTR TreeNode, ULONG Flags);
-
- FUNCTION
- Closes a node or nodes of a listtree, it is checked if the tree node
- is a node, not a leaf!
-
- When the active entry was a child of the closed node, the closed node
- will become active.
-
- INPUTS
- ListNode:
- Specify the node which list is used to find the entry. The search is
- started at the head of the list.
-
- Special values:
-
- MUIV_Listtree_Close_ListNode_Root:
- The root list.
-
- MUIV_Listtree_Close_ListNode_Parent:
- ??? (n/a)
-
- MUIV_Listtree_Close_ListNode_Active:
- The list of the active node. (n/a)
-
- TreeNode:
- The node which is closed. If there are children of the node, they
- are removed from the display list.
-
- Special values:
-
- MUIV_Listtree_Close_TreeNode_Head
- The head of the list, defined in 'ListNode', is closed.
-
- MUIV_Listtree_Close_TreeNode_Tail:
- Closes the tail of the list.
-
- MUIV_Listtree_Close_TreeNode_Active:
- Closes the active node.
-
- MUIV_Listtree_Close_TreeNode_All:
- All nodes of the list, which is specified in 'ListNode', are
- closed.
-
- Flags:
- Specifies the data in 'TreeNode'. Normally this is a pointer to a
- tree node, but the flags can change this into an ULONG.
-
- MUIV_Listtree_Close_Flags_Nr:
- Position (ULONG number) of the node in the list of 'ListNode'.
-
- MUIV_Listtree_Close_Flags_Visible:
- The position is counted on visible entries only.
-
- BUGS
- Not implemented yet:
- MUIV_Listtree_Close_ListNode_Active
- MUIV_Listtree_Close_ListNode_Parent
- MUIV_Listtree_Close_Flags_Nr
- MUIV_Listtree_Close_Flags_Visible
-
- SEE ALSO
- MUIM_Listtree_Open
-
- Listtree.mcc/MUIM_Listtree_Exchange
-
- NAME
- MUIM_Listtree_Exchange
-
- SYNOPSIS
- DoMethod(obj, MUIM_Listtree_Exchange,
- APTR TreeNode, APTR TreeNode2, ULONG Flags);
-
- FUNCTION
- Exchanges the two tree entries TreeNode and TreeNode2.
-
- INPUTS
- TreeNode:
- Specify the node which is exchanged.
-
- TreeNode2:
- Specify the other one.
-
- Flags:
-
- BUGS
- Not implemented yet:
- MUIV_Listtree_Exchange_TreeNode2_Up
- MUIV_Listtree_Exchange_TreeNode2_Down
-
- SEE ALSO
- MUIM_Listtree_Move, MUIM_Listtree_Insert, MUIM_Listtree_Remove
-
- Listtree.mcc/MUIM_Listtree_FindName
-
- NAME
- MUIM_Listtree_FindName
-
- SYNOPSIS
- APTR TreeNode = DoMethod(obj, MUIM_Listtree_FindName,
- APTR ListNode, char *Name, ULONG Flags);
-
- FUNCTION
- Find a node which name matches the specified one.
-
- INPUTS
- ListNode:
- Specify the node which list is used to find the name.
-
- Special values:
-
- MUIV_Listtree_FindName_ListNode_Root:
- The root list.
-
- MUIV_Listtree_FindName_ListNode_Active:
- The list of the active node.
-
- Flags:
- MUIV_Listtree_FindName_SameLevel:
- Only nodes on the same level are affected.
-
- MUIV_Listtree_FindName_Flags_Visible:
- Only on visible entries is looked at.
-
- SEE ALSO
- MUIM_Listtree_GetEntry
-
- Listtree.mcc/MUIM_Listtree_GetEntry
-
- NAME
- MUIM_Listtree_GetEntry
-
- SYNOPSIS
- APTR TreeNode tn = DoMethod(obj, MUIM_Listtree_GetEntry,
- APTR Node, LONG Position, ULONG Flags);
-
- FUNCTION
- Get another node in relation to the specified list or node.
-
- INPUTS
- Node:
- Define the node which is used to find another one. This can also
- be a list node, if the position a related to a list.
-
- Special values:
-
- MUIV_Listtree_GetEntry_ListNode_Root
- The root list is used.
-
- MUIV_Listtree_GetEntry_ListNode_Active:
- The list with the active entry is used.
-
- Position:
- The number of nodes of the list 'Node'.
-
- Special values:
-
- MUIV_Listtree_GetEntry_Position_Head
- The head of the list, see 'Node', is returned.
-
- MUIV_Listtree_GetEntry_Position_Tail
- The tail of the list is returned.
-
- MUIV_Listtree_GetEntry_Position_Active
- The active node is returned, it is NULL if there isn't an active
- entry.
-
- MUIV_Listtree_GetEntry_Position_Next
- The next node after the tree node 'Node' is returned. NULL if it
- isn't available.
-
- MUIV_Listtree_GetEntry_Position_Previous
- The node before the tree node 'Node', Null is returned if 'Node'
- is the head of the list.
-
- MUIV_Listtree_GetEntry_Position_Parent
- The list node of the 'Node', it's the parent one.
-
- Flags:
- MUIV_Listtree_GetEntry_SameLevel:
- Only nodes on the same level are affected.
-
- MUIV_Listtree_GetEntry_Flags_Visible:
- The position is counted on visible entries only.
-
- SEE ALSO
- MUIM_List_GetEntry
-
- Listtree.mcc/MUIM_Listtree_GetNr
-
- NAME
- MUIM_Listtree_GetNr
-
- SYNOPSIS
- ULONG Nr = DoMethod(obj, MUIM_Listtree_GetNr,
- APTR TreeNode, ULONG Flags);
-
- FUNCTION
- Get the position of a tree node.
-
- Special values:
-
- MUIV_Listtree_GetNr_TreeNode_Active:
- All counts are related on the active node.
-
- Special flags:
-
- MUIV_Listtree_GetNr_Flags_CountAll
- Returns the number of all entries.
-
- MUIV_Listtree_GetNr_Flags_CountLevel
- Returns the number of the entries of the list the specified node is
- in.
-
- MUIV_Listtree_GetNr_Flags_CountList
- Returns the number of the entries of the list of the specified node.
-
- MUIV_Listtree_GetNr_Flags_ListEmpty
- Returns if the list of the specified node is empty.
-
-
- BUGS
- Not implemented yet:
- MUIV_Listtree_GetNr_TreeNode_Active
- MUIV_Listtree_GetNr_Flags_CountAll
- MUIV_Listtree_GetNr_Flags_CountLevel
- MUIV_Listtree_GetNr_Flags_CountList
-
- SEE ALSO
- MUIM_Listtree_GetEntry
-
- Listtree.mcc/MUIM_Listtree_Insert
-
- NAME
- MUIM_Listtree_Insert
-
- SYNOPSIS
- struct MUIS_Listtree_TreeNode *Node = DoMethod(obj, MUIM_Listtree_Insert,
- char *Name, APTR User, APTR ListNode, APTR PrevNode, ULONG Flags);
-
- FUNCTION
- Inserts an entry at the position, which is defined with ListNode and
- PrevNode. Name contains the name of the entry as string, it is
- buffered. The User entry can be used as you like.
-
- INPUTS
- ListNode:
- Specify the node which list is used to insert the entry.
-
- Special values:
-
- MUIV_Listtree_Insert_ListNode_Root:
- The root list.
-
- MUIV_Listtree_Insert_ListNode_Active:
- The list of the active node. (n/a)
-
- PrevNode:
- The node which is the predecessor of the node to insert.
-
- Special values:
-
- MUIV_Listtree_Insert_PrevNode_Head:
- It will be inserted at the head of the list.
-
- MUIV_Listtree_Insert_PrevNode_Tail:
- It will be inserted at the tail of the list.
-
- MUIV_Listtree_Insert_PrevNode_Active:
- After the active node it will be inserted.
-
- MUIV_Listtree_Insert_PrevNode_Sorted:
- The node is inserted using the sort hook.
-
- Flags:
- MUIV_Listtree_Insert_Flags_Active:
- The inserted entry will be set active, this means the cursor
- is moved on it.
-
- MUIV_Listtree_Insert_Flags_NextNode:
- 'PrevNode' is the successor, not the predecessor.
-
- The other ones specify the data in 'PrevNode'. Normally this is a
- pointer to a tree node, but the flags can change this into an ULONG.
-
- MUIV_Listtree_Insert_Flags_Nr:
- Position (ULONG number) of the node in the list of 'ListNode'.
-
- MUIV_Listtree_Insert_Flags_Visible:
- The position is counted on visible entries only.
-
- BUGS
- Not implemented yet:
- MUIV_Listtree_Insert_ListNode_Active
- MUIV_Listtree_Insert_Flags_Nr
- MUIV_Listtree_Insert_Flags_Visible
- MUIV_Listtree_Insert_Flags_Active
-
- SEE ALSO
- MUIA_Listtree_SortHook
-
- Listtree.mcc/MUIM_Listtree_Move
-
- NAME
- MUIM_Listtree_Move
-
- SYNOPSIS
- DoMethod(obj, MUIM_Listtree_Move,
- APTR OldListNode, APTR OldTreeNode, APTR NewListNode, APTR NewTreeNode,
- ULONG Flags);
-
- FUNCTION
- Move an entry to the position after a defined node.
-
- INPUTS
- OldListNode:
- Specify the node which list is used to find the entry. The search is
- started at the head of the list.
-
- Special values:
-
- MUIV_Listtree_Move_OldListNode_Root:
- The root list.
-
- MUIV_Listtree_Move_OldListNode_Active:
- The list of the active node.
-
- OldTreeNode:
- Specify the node which should be moved.
-
- Special values:
-
- MUIV_Listtree_Move_OldTreeNode_Head
- The head of the list, defined in 'OldListNode', is moved.
-
- MUIV_Listtree_Move_OldTreeNode_Tail:
- The tail of the list is moved.
-
- MUIV_Listtree_Move_OldTreeNode_Active:
- The active node is moved.
-
- NewListNode:
- Specify the node which list is used to find the entry. The search is
- started at the head of the list.
-
- Special values:
-
- MUIV_Listtree_Move_NewListNode_Root:
- The root list.
-
- MUIV_Listtree_Move_NewListNode_Active:
- The list of the active node.
-
- NewTreeNode:
- This node is the predecessor of the entry which is inserted.
-
- Special values:
-
- MUIV_Listtree_Move_NewTreeNode_Head
- The node is moved to the head of the list defined in
- 'NewListNode'.
-
- MUIV_Listtree_Move_NewTreeNode_Tail:
- The node is moved to the tail of the list.
-
- MUIV_Listtree_Move_NewTreeNode_Active:
- The node is moved after the active node.
-
- MUIV_Listtree_Move_NewTreeNode_Sorted:
- The node is moved to the list using the sort hook.
-
- Flags:
- Specify the data in 'OldTreeNode' and 'NewTreeNode'. Normally this
- is a pointer to a tree node, but the flags can change this into an
- ULONG.
-
- MUIV_Listtree_Move_Flags_Nr:
- Position (ULONG number) of the nodes in the list.
-
- MUIV_Listtree_Move_Flags_Visible:
- The position is counted on visible entries only.
-
- BUGS
- Not implemented yet:
- MUIV_Listtree_Move_Flags_Nr
- MUIV_Listtree_Move_Flags_Visible
-
- SEE ALSO
- MUIM_Listtree_Insert, MUIM_Listtree_Remove, MUIM_Listtree_Exchange
-
- Listtree.mcc/MUIM_Listtree_Open
-
- NAME
- MUIM_Listtree_Open
-
- SYNOPSIS
- DoMethod(obj, MUIM_Listtree_Open,
- APTR ListNode, APTR TreeNode, ULONG Flags);
-
- FUNCTION
- Opens a node in the listtree. To open a child, which isn't displayed,
- use 'MUIV_Listtree_Open_ListNode_Parent' to open all its parents, too.
-
- Only nodes can be opened.
-
- INPUTS
- ListNode:
- Specify the node which list is used to open the node.
-
- Special values:
-
- MUIV_Listtree_Open_ListNode_Root:
- The root list.
-
- MUIV_Listtree_Open_ListNode_Parent:
- Flag to open all the parents of the node, too.
-
- MUIV_Listtree_Open_ListNode_Active:
- The list of the active node.
-
- TreeNode:
- The node to open.
-
- Special values:
-
- MUIV_Listtree_Open_TreeNode_Head:
- Opens the head node of the list.
-
- MUIV_Listtree_Open_TreeNode_Tail:
- Opens the tail node of the list.
-
- MUIV_Listtree_Open_TreeNode_Active:
- The active node will be opened.
-
- MUIV_Listtree_Open_TreeNode_All:
- All the nodes of the list are opened.
-
- Flags:
- The data in 'TreeNode' is normally a pointer to a tree node, but
- the flags can change this into an ULONG.
-
- MUIV_Listtree_Open_Flags_Nr:
- Position (ULONG number) of the node in the list of 'ListNode'.
-
- MUIV_Listtree_Open_Flags_Visible:
- The position is counted on visible entries only.
-
- BUGS
- Not implemented yet:
- MUIV_Listtree_Open_Flags_Nr
- MUIV_Listtree_Open_Flags_Visible
-
- SEE ALSO
- MUIA_Listtree_Close
-
- Listtree.mcc/MUIM_Listtree_Remove
-
- NAME
- MUIM_Listtree_Remove
-
- SYNOPSIS
- DoMethod(obj, MUIM_Listtree_Remove,
- APTR ListNode, APTR TreeNode, ULONG Flags);
-
- FUNCTION
- Removes a node or nodes from a listtree.
- When the active entry is removed, the following entry will become
- active.
-
- INPUTS
- ListNode:
- Specify the node which list is used to find the entry. The search is
- started at the begin of this list.
-
- Special values:
-
- MUIV_Listtree_Remove_ListNode_Root:
- The root list.
-
- MUIV_Listtree_Remove_ListNode_Active:
- The list of the active node. (n/a)
-
- TreeNode:
- The node which is removed. If there are children of the node, they
- are also removed.
-
- Special values:
-
- MUIV_Listtree_Remove_TreeNode_Head
- The head of the list, defined in 'ListNode', is removed.
-
- MUIV_Listtree_Remove_TreeNode_Tail:
- Removes the tail of the list.
-
- MUIV_Listtree_Remove_TreeNode_Active:
- Removes the active node.
-
- MUIV_Listtree_Remove_TreeNode_All:
- All nodes of the list, which is specified in 'ListNode', are
- removed. Other nodes of parent lists are not affected.
-
- Flags:
- Specifies the data in 'TreeNode'. Normally this is a pointer to a
- treenode, but the flags can change this into a ULONG.
-
- MUIV_Listtree_Remove_Flags_Nr:
- Position (ULONG number) of the node in the list of 'ListNode'.
-
- MUIV_Listtree_Remove_Flags_Visible:
- The position is counted on visible entries only.
-
- BUGS
- Not implemented yet:
- MUIV_Listtree_Remove_ListNode_Active
- MUIV_Listtree_Remove_Flags_Nr
- MUIV_Listtree_Remove_Flags_Visible
-
- EXAMPLE
- /* if delete is pressed, remove the active entry */
- DoMethod(bt_delete, MUIM_Notify, MUIA_Pressed, FALSE,
- lt_sample, 4,
- MUIM_Listtree_Remove, NULL, MUIV_Listtree_Remove_TreeNode_Active, 0);
-
- SEE ALSO
- MUIM_Listtree_Insert, MUIA_Listtree_DestructHook,
- MUIM_List_Active
-
- Listtree.mcc/MUIM_Listtree_Rename
-
- NAME
- MUIM_Listtree_Rename
-
- SYNOPSIS
- APTR TreeNode = DoMethod(obj, MUIM_Listtree_Rename,
- APTR TreeNode, char *NewName, ULONG Flags);
-
- FUNCTION
- Rename the name of specified node.
-
- If you want to rename the tn_User field, the construct and destruct
- hook are used, check them! If there are not these hook the pointer is
- only copied.
-
- INPUTS
- TreeNode:
- Define the node which should be renamed.
-
- Special values:
-
- MUIV_Listtree_Rename_TreeNode_Active:
- The active tree node is used.
-
- NewName:
- The new name or pointer.
-
- Flags:
- MUIV_Listtree_Rename_Flags_User
- The tn_User field is renamed.
- MUIV_Listtree_Rename_Flags_NoRefresh
- The entry will not be refreshed.
-
- SEE ALSO
- MUIA_Listtree_ConstructHook, MUIA_Listtree_DestructHook
-
- Listtree.mcc/MUIM_Listtree_SetDropMark
-
- NAME
- MUIM_Listtree_SetDropMark
-
- SPECIAL VALUES
- MUIA_Listtree_SetDropMark_Values_None
- MUIA_Listtree_SetDropMark_Values_Above
- MUIA_Listtree_SetDropMark_Values_Below
- MUIA_Listtree_SetDropMark_Values_Onto
- MUIA_Listtree_SetDropMark_Values_Sorted
-
-
- SEE ALSO
- MUIA_Listtree_TestPos
-
- Listtree.mcc/MUIM_Listtree_Sort
-
- NAME
- MUIM_Listtree_Sort
-
- SYNOPSIS
- DoMethod(obj, MUIM_Listtree_Sprt,
- APTR ListNode, ULONG Flags);
-
- SEE ALSO
- MUIA_Listtree_SortHook
-
- Listtree.mcc/MUIM_Listtree_TestPos
-
- NAME
- MUIM_Listtree_TestPos
-
- SYNOPSIS
- DoMethod(obj, MUIM_Listtree_TestPos,
- LONG X, LONG Y, struct MUIS_Listtree_TestPos_Result *Result);
-
- FUNCTION
- Asks the listtree which entry is under the coordinates. It is NULL if
- the entry isn't valid.
-
- The flags contains detailed information about the position at the
- entry:
-
- TestPos_Result_Flags_None
- TestPos_Result_Flags_Above
- TestPos_Result_Flags_Below
- TestPos_Result_Flags_Onto
- TestPos_Result_Flags_Sorted
-
- This is useful for Drag&Drop routines.
-
- INPUTS
- X:
- X position.
-
- Y:
- Y position.
-
- Result:
- Pointer to a MUIS_Listtree_TestPos_Result struct.
-
- RESULTS
- TreeNode:
- Entry under the specified position.
-
- Flags:
- Position on the entry:
-
- SEE ALSO
- MUIM_List_TestPos, MUIM_DragReport, MUIM_DragDrop
-
- PrMake.rexx 0.10 (16.2.1996) Copyright 1995 kmel, Klaus Melchior
-